Landscapes of My Mind - Creating Fictional Settings
The
round robin this month is a wonderful subject... creating fictional settings.
Creating fictional settings is one of my favourite things to do. I've always loved reading about landscapes of the mind- places that don't exist- so long as the author makes them seem as if they do. The whole concept has a long and grand history. Plato did it so convincingly that even two thousand years later some people choose to believe Atlantis once sank beneath the waves rather than rose from a Greek man’s imagination.
I've
never invented any place as ambitious as Atlantis, but I've been creating my
own settings for almost as long as I remember.
Back
in the 1970s, I created a farming district I named Springford as a main setting
for my first published book, a collection of linked stories called Her
Kingdom for a Pony. I didn't use the real farming district in which I
lived, because I wanted freedom to use features that didn't exist. Having
developed a taste for it, I went on to create more and more places to populate
what I might call My Australia. More than forty years
later My Australia occupies a huge overlay of the east coast
of the continent, lapping into the outback. There are several benefits to this
habit. The most obvious is that I can invent features I want for my characters
to visit and explore. The next is that once a place is invented, I can use it
again as a repeated main setting or as a place my characters might refer to in
passing. This helps to establish My Australia as real- at
least in the context of my books.
Apart
from Springford, which I used in a handful of stories in the 70s, 80s and 90s,
I have Bandinangi, a town where the streets are named after stars and other
celestial features. Bandinangi and the nearby town of Kissinhurst feature in
the Bandinangi series which began with Five Easy
Lessons and also in otherwise unrelated books such as The
Magician's Box and Spiral Stairs. Bandinangi (pronounced
with a hard G if you were wondering) is a town where the unexpected can easily
happen and often does. If Nanna's hybrid potplant Venus the Vegetable Vampire
is going to try to eat Lori's exerdances while Granny establishes a camel-trek
business using Dad's credit card, Bandinangi is the place it will all go down.
Meanwhile, Pop and his frenemy the Hungarian Irishman Villajicacki Broggen
carry on their rivalry and Grandad pretends to be hard-of-hearing so people
will leave him alone.
After
ventures in Bandinangi, I became more ambitious and created the big sheep
station Golden Lode, the haunted O'Connor's Leap on Ballahoo Station, and the
very odd towns of Bridgeover and Sundown which exist in the Outback, a surreal
place where time is fluid and a displaced Anzac encounters a young man of the
future while colonial explorers set off on doomed expeditions and a young woman
who died is somehow living contentedly again. I’ve only ever used this
personified Outback in the one book. It feels almost too real to me, and
it makes me uneasy.
On
the other hand, I liked O'Connor's Leap so much that I have converted it to a
national park and mentioned it in passing in much later and otherwise
unconnected books. When young Vespers Klein goes climbing there, has he any
idea it used to be home to a ghost?
In Trinity
Street, the whole of Tasmania has become a national park, while
in Translations of Celadon and Under the
Waterfall I created complete new worlds- the pristine land of Celadon
with its ruined city Cerulean and the very odd Sisteran where women most
definitely have the upper hand.
For
Shadowdancers and its companion books I have a new world with countries such as
Ankoor, cold, rocky and windswept, Rargon, a hot desert land and McAnerin,
which is lush and green and dangerous.
For
the Arkies series the new worlds the characters visit are planets rather than
lands or worlds and yes, there is a difference. Drowned Planet, Planet of
Fire and Fog Planet have proper designations, but the Arkies’ main concern
is whether or not to pronounce them SR or Settlement Ready.
The
Elydian Dawn series, which is one of my more ambitious creations, is set first
on Greater Southern, a futuristic version of Oceana, and subsequently on the
beautiful and terrifying planet of Elydia, named by the settlers after their
crashed colony ship, Elysian Dawn.
Elydia
welcomes settlers, kills many and loves the others so much it will never let
them go.
To
make any of these places seem real, I map them out in my mind and make copious
notes to make sure I don't contradict myself. Fictional towns such as
Bandinangi, Kissinhurst, Cockatoo and Noonan are planted in real parts of
Australia, and, vegetable vampires, allergic cats, giant cabbages and the
occasional witchy doppelganger (looking at you Slug-Pig and
Roseblight Zebra-Hooves-Backwards) aside, they mostly conform to what one
might expect of country Tasmania and inland Queensland and New South Wales.
When
creating new lands and/or planets and/or worlds, the conforming is less
obvious, but a desert is still a desert, and a windswept rocky island is still
just that. For instance, none of my trees will ever bear wrapped sweets,
pudding will never be dug out of the hillside (unless one of that Hungarian
Irishman’s recipes has exploded, of course) and apples will never converse with
the characters. Fictional and sometimes fantastical they are, but they are
realistic within their own context. Even if we’re in the Kingdom, where Pearl
the magical unicorn lives, apples still grow on trees and though plum buns
might rain from the sky, that’s only because Pearl has made another glitch with
her magic.
In any
and all of my fantasy and/or sf settings, placenames have their internal
patterns of logic, and features and vegetation and even wildlife is either
partially or wholly created. For example, Rargon, the desert place where Shadowdancers is
mainly set, has flutewood trees and sandfish. The former has hollow stems which
store water, and the latter is a creature which lives under the sand conserving
moisture. Ankoor has stargem mines, and its society is organised into castles,
which act as clans and allegiances. In McAnerin, Allyso Tormblood and the
Ankoorian spellhound Tace find and eat sweetloaves, which grow underground
rather like yams or potatoes. The valuable reinbeast of Ankoor come in
different coat-colours which determine their rarity...and so on. No fertile
buck or pregnant doe is ever transferred, so the breeders control access
absolutely.
Beautiful,
lethal Elydia has vegetation and animal life with a silverish cast; the result
of a mineral bound up in the whole ecology. In a case of adapt-or-die, anyone
landing on the planet will take in this substance through food, water and even
the air and most won't survive the violent transition process. Children born
there will be just fine, because they take in the substance in utero. However,
they will depend on it for the rest of their lives and removing them from the
planet will kill them. Elydia has caustic seas, where leathery-skinned
gas-whales swim, weird crystalline growths, fuzzy trees known as woolwoods,
two-lobed fruits called kissing fruits and wide-leafed plants called pondcups.
How did they get such logical names? They were bestowed by the teenaged
settlers marooned on the planet. The little native heymice which love mushrooms
and the frightening barrenscats get names in the same fashion.
When
creating a fictional setting, I try to make the naming of places and features
within it organic, so they match the mindset of the people who live there. Some
of My Australia exists alongside the real world. For example,
Annabel Falmouth, the heroine of O'Connor's Last Stand, flees
the real Sydney and ends up at the fictional Ballahoo Station.
Part
of My Australia is a comparatively new venture which began in
2016 with a short story Fairy on the Christmas Tree. Frances
Eckman lives in Sydney, in a suburb that doesn't exist close to one that does.
In a later book, Annie works at a fitness centre in Milson's Point which is
real, but lives for a time in Abigail Street, Gilchrist, which is not. Rue, the
heroine of In Search of a Husband, is married in the Mount
Coot-Tha Botanical Gardens and visits Broad Beach, which are real, before
moving to Golden Lode, which is not.
For
my historical novels set in Tasmania/Van Diemen's Land, Anna's
Own and Heather and Heath, I adjusted the countryside
to avoid running across problems such as a town being founded too late, or a
mine closing at the wrong time. Therefore, I have Scotts Tier, Shepherd Town,
and Mersey in place of Blue Tier, Deloraine and Chudleigh which really
exist.
The
parts of My Australia where I've been most active are
Tasmania, Victoria and the area around Sydney which, not by coincidence, are
the places I know best. In Tasmania, apart from the places just mentioned, I
have Delmsford, build on the River Delm and Jellico Bay, a charming coastal
town. In each of these I've established streets, businesses and houses. I could
practically walk you through them to visit Jelly-and-Juice, the maritime
museum, and Citron Parade which sounds much bigger than it is. The
town is named for the ship Jellico which went down in the
1800s. It was mastered by Richaud Citron, who founded Lemonwood Cottage and, so
legend has it, planted a particularly evil and long-lived lemon tree and
gooseberry bush which still thrive there. In the bay, rough topaz pebbles
called jellico diamonds can sometimes be found.
Similarly,
Delmsford has a pub called The Waybridge, founded by Cosmo
Waybridge and currently run by his son-in-law Overton Kemble with his daughter
Georgia. Kemble’s wife, Europa (nee Waybridge) Kemble, is an academic. Up the
street is Treasures, built on a very large block by the
Pearmain family, and currently inhabited by Raff and Anne Kettle. The
convict-built bridge, constructed by Willum Quest in the 1830s, is considered a
fine example of the stonemason's art. It harbours a rogue apple tree and some
very odd frogs. The Turn Back Time arcade is home to some quite unusual shops,
including Anne Hathaway's Yesterdays, and the town is host to the last
remaining chapter of the Lilac Ladies, whose very elderly members have recently
been joined by some fresh blood.
It's
details such as these, I think, that help make fictional settings feel
realistic and of course such settings, once established, grow
organically.
Apart
from Gilchrist, my suburb in Sydney, I also have Windhill, which is near North
Sydney. This one is home to Diamond Spellman Film Studios as well as the Fairy
Gardens. Up the coast are Parson Bay, with a nearby rock formation called the
Organ Pipe, then comes Dancing Tor and its tiny hamlet of Dancing Creek. North
of that is Fiddle Bay, with Oakengrove, the big house and
convention centre, the Belfry, home of the bakery business Queen of
Tarts and Borrowdale Junction, commonly known as Borrow.
Down
at Circular Quay (real) is the O-Quay Cafe (fictitious) where they once served
liquorice bats and where Dove Larren and her friend Jagger Stein investigated
their ancestors with help from the young barrista they dubbed Hans of Austria.
Other fictitious cafes in Sydney include Der Kaffeetanz and The
Island. There are also pubs called The King's Shilling and The
Pear Tree and Wildwood Studio along with The Cobbler and Fairings,
the little boutique which is weirdly difficult to find. If you
drive down the coast a bit you can visit Delphinium Island where the Arts
in Tune festivals are held.
Down
in Victoria, the town of Patterdale is in Gippsland. Patterdale is home to the
Counterpoint Festival, and also to the Thymelines Gallery and the Over
Here guesthouse. Close by is the Peckerdale-Green Tower and the Pride
of Erin pub as well as Fee Kaffee the cafe and Recycled
Sally's where Josefa McCord works. The nearest city is Appledore,
where one might visit the Apple Crate.
Running
alongside these three chunks of My Australia is another
reality known generally as over there, unless, of course, one
happens to be there in which case it becomes over here while
the human world is over there.
You
might term over there Fairyland, though the inhabitants would shrug
off that term. As far as they're concerned, they're fay, but also people. Some
of them, the ones who, in their parlance, can pass, come and
go in the human world largely undetected. Some spend a year or so living
human in our world, while others move here permanently…or have been here
already for centuries. Others stay mostly on their side of the gateways, while
a few can't come humanside at all.
Over
there is divided into districts, generally and casually known by common
terms rather than set designations. The courtfolk mostly inhabit the
courtlands, with an annex in the starpin on the Isle of Summer. The braefolk
tend to live on Heather Isle or else in the braelands, while leprechauns
inhabit the green way and the alpenfee prefer the alplands. The teg mostly stay
in the valleys and the piskies on the pisky coast. The hobs farm the chalklands
and the pixies usually live in the pixie forest. These peoples can, on the
whole, pass, with the exception of the male leprechauns whose skin
tone is green enough to get them a strange look if they venture humanside.
Others, such as the sylvan, the waterfolk, the fisherfolk, the treefolk and the
seafay stay in their homelands. They have little to do with humans, or with the
mainstream fay either. Rarer folk such as herdfee, fijordfee, kanalfee and
delftvolk can mostly pass but statistically there are not
enough of them to matter.
Creating over
there was a lot of fun. The main point, I found, was to remember that
the inhabitants are people with their own customs and
histories. They share a lot of culture with humans and before the industrial
revolution there wasn't much difference in lifestyles. As one character put it,
back in the day a couple of old friends might have a drink and a yarn at the inn,
before parting company; one heading home to his village while the other stepped
through a gateway to the chalklands. Since that point in history, the cultures
have diverged, mainly because motors and electricity won’t work over there. A
hob who teaches historical farming practices in one of our universities might
have a mobile, but as soon as he steps through a gateway it will go inert. When
he returns a week or a month later, it will wake with exactly the same battery
charge as it had the moment he left. The people of over there still
share some music and literature with us, so a folksinger at The Coffee Cup Ring
Theatre might play Greensleeves at the same time as a courtfolk man in
the castle over there is using the same tune to serenade his betrothed.
Having charge of the whole of over
there has allowed me to claim enormous tracts of land, naming towns
and natural features in much the same way I did with My
Australia. Most of the placenames are descriptive. For example, the
Fossmere is a pool with a waterfall and Pigeon Tor a rock formation where
pigeons live. Île de Brume is a misty island where the rocky
dwelling called Brumehoux Herregard was built centuries ago. Langskipland
is an icy land to the far north and Auld Moongate is a cave on Moonstone
Island, just out from Shimmerbay. Because over there is so big, (it take
several months to sail from the pisky coast to Erin a’fee and even more to get
to Manteau Island) I can set a story in any of the parts so far mapped in my
mind, or in another part of the world entirely.
Although most of my fictional settings have been in Australia, over
there or in other worlds/other planets, I have occasionally ventured
elsewhere. Atonement is an island in the south seas. It supports towns called Desole
and Dimanche, hinting at early settlers. I also have some little bits of the UK
and France, with towns such as Cristal de Noël and Ville d'épines and the
restaurant Fete des Fees near a ruined chateau, Stag St. Martins, an English blink-and-you’ll-miss-it
village and Café Vouch-Safe which is on the corner of Swift Street and Scuttle
Lane, in London. Then there are the Atland Islands in Scotland, which I used as
a setting for Selka. I have quite an affection for some of these
settings, but, aside from Atonement and My France (I don’t use that
term, but it fits in with My Australia for the purposes of this post) which
is my version of an area in Provence, I haven’t used them for long books or
series. Messing about in France, a place I’ve never been, for example, is
possible only because the towns and places I’ve created are my creations.
The more places I invent, the more detail
I can add across books and series. For example, in Clear as Glass, Brierly
Island, where Ellen Scheiber spends time as a reluctant bridesmaid to her
cousin Saffy is a holiday resort which is off-season and unappealing because
most of the activities are closed for the winter. The island also appears in Rachel
Outward Bound which is set centuries in Ellen’s future. It is used as a
repository for the candidates for the star ship Elysian Dawn as a place
to keep them quarantined. Later still, it becomes home to the Rachel Foundation
run by Harry Fejoa. Does it matter to Harry that Ellen visited there long ago?
Of course not. He’ll never know. Does it matter to me? Absolutely! It gives my
setting another layer of reality in its continuity. Rachel and Harry and their
cohorts inhabit the old site of the resort which is thus a ready-made place for
them to stay. Fast-forward a few hundred years and maybe the descendants of
Harry’s goats will still be on the island. Maybe not. Maybe some archaeologist
will discover the tanking system and wonder what it is. Meanwhile, on Elydia,
the crashed starship will absolutely cause consternation and puzzlement for a
young man named Domino as he wonders what on earth (or rather what on Elydia) the
enormous silver outcrop portends. Would he return to Greater Southern if he
could? Absolutely! Only…he can never leave his adopted home and might as well
make the best of that anthropology degree he once thought so important.
Ah, but does all this deepening of settings within time as well as place
matter to my readers? I have no idea. None of them has ever mentioned it. Have
any of them noticed? Who knows? That would presuppose such a reader had read the
Elydian Dawn series and the Old Friends and Fairy Tales series
and thought about them in enough depth to notice that Brierly Island
appears in both. By the way, I can’t recall why I named that island as I did.
Perhaps it’s because of Bribie Island in Queensland, or the actor Richard
Brierly who appeared as a nutter in one of the classic Doctor Who stories as
well as in The Good Life.
In closing, keeping track of all these settings can be challenging.
Therefore, I have my bible of 60,000 words or so devoted to place names,
streets, businesses, terms and other non-character information. This covers a
hundred or so of my books. Other bibles cover some of the others. I wish I’d
thought of making them when I started writing, but who would have believed my imagined
world would get so extensive? Certainly not me.
Here’s a small sample of the bible:
Shamrock Sailors: 1966.
A film is which Pippin Pearmain played the Unseen Leprechaun (Performing Pippin
Pearmain)
Shamrock stone: A
green gem found on Bodhran Island and in other green way places. Pip has some
in her clover charm. Tane says it doesn’t occur naturally Humanside, but that
colleens often wear it in pins and brooches. (Performing Pippin Pearmain)
Shamrock Village: A large village on the Green Way, where Eileen o' the Mist, Kieran
Shamrock and the rest of the family live. Includes a green, a great hall,
Kieran's cottage, Eileen's cottage, the dairy/byre, the forge where Grainne and
her man live, the shamrock banks and a clover meadow. Flori visits there with
Gervais and Hamish. (Floribunda and the Best Men)
Shelta: The
Piper’s name for a charming, tiny gold bird with a fan tail and starry eyes.
One befriended Celene’s great-grandfather, though his wife
never saw it. The Piper knows them, but his sister Ros has little luck with
them. One takes to Robert Tanqueray. Aunt Ys believes in them, but has never
seen one. Otherwise known as gilderbirds or gildies. (Tanqueray)
Sherringham Place: A fashion label that Dove
Larren admired in her teens. (Old Friends and Fairy Tales series)
Shillelagh Grove: A leprechaun
settlement where Lugh Traveller’s dad lives. (Being Tamzin 5)
Shimmerbay: A beach on Summer. Ancella and Emelie go there.
(Tanqueray series)
Shirred Valance: a
Sydney café in 2021. Mentioned in One Hundred Roses.
Shipley: A seaside township in Victoria, where Kerry Palmer
and her human husband run a holiday camp called Fayhaven. Flower goes there for
a while, as does Beattie. Yannick Langel spent time there in 2016/17 with Holly
and Felix Palmer. (Just Eloped and Emer)
Shipley Light: The 1840s-built lighthouse at Shipley. The
secret of the steps. No one has ever got an accurate count of the steps.
There’s a good view from the top. Emer sees the light in an attack of the
sight, and later Hazel stops the car there when driving Emer and Flower to
Kerry’s. (Emer)
Ship Museum: Not far from Diversity High, a block from
Weatherby Station. Where Ada thought the school excursion was headed. (Being
Tamzin 1)
Connie Vines
Belinda Edwards
Anne Stenhouse
Helena Fairfax
Sally Odgers (me!)
Victoria Chatham
A.J. Dyer
Sally, this is truly encyclopaedic. It will be a major reference work when you are awarded the Noble Price for Literature.
ReplyDelete:)
Ha! I always write too much.
DeleteTruly encyclopedic - so rich in detail that the reader can't help feeling like they know the place.
ReplyDeleteI do feel as if I know the places. I'm rather spoiled for choice - should I make a new place or use one I already have!
DeleteThank you for this. It's really inspiring from my point of view of starting out with a fictional location/world to read you have used your own collection of locations across so many books. I know I need a bible but I have no idea where to start with my many index cards.
ReplyDeleteI have my bible in Alphabetical order. I started with AA, AB, AC and so on for character names, and added AA# AB# and AC# and so on for places and concepts. Keeping them in order like that with headings means I can easily add a detail to an existing entry or else a whole new entry.
Delete